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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook V4.5//EN"> <book> <bookinfo> <title>LW Tool Chain</title> <author><firstname>William</firstname><surname>Astle</surname></author> <copyright><year>2009</year><holder>William Astle</holder></copyright> </bookinfo> <chapter> <title>Introduction</title> <para> The LW tool chain provides utilities for building binaries for MC6809 and HD6309 CPUs. The tool chain includes a cross-assembler and a cross-linker which support several styles of output. </para> <section> <title>History</title> <para> For a long time, I have had an interest in creating an operating system for the Coco3. I finally started working on that project around the beginning of 2006. I had a number of assemblers I could choose from. Eventually, I settled on one and started tinkering. After a while, I realized that assembler was not going to be sufficient due to lack of macros and issues with forward references. Then I tried another which handled forward references correctly but still did not support macros. I looked around at other assemblers and they all lacked one feature or another that I really wanted for creating my operating system. </para> <para> The solution seemed clear at that point. I am a fair programmer so I figured I could write an assembler that would do everything I wanted an assembler to do. Thus the LWASM probject was born. After more than two years of on and off work, version 1.0 of LWASM was released in October of 2008. </para> <para> As the aforementioned operating system project progressed further, it became clear that while assembling the whole project through a single file was doable, it was not practical. When I found myself playing some fancy games with macros in a bid to simulate sections, I realized I needed a means of assembling source files separately and linking them later. This spawned a major development effort to add an object file support to LWASM. It also spawned the LWLINK project to provide a means to actually link the files. </para> </section> </chapter> <chapter> <title>Output Formats</title> <para> The LW tool chain supports multiple output formats. Each format has its advantages and disadvantages. Each format is described below. </para> <section> <title>Raw Binaries</title> <para> A raw binary is simply a string of bytes. There are no headers or other niceties. Both LWLINK and LWASM support generating raw binaries. ORG directives in the source code only serve to set the addresses that will be used for symbols but otherwise have no direct impact on the resulting binary. </para> </section> <section> <title>DECB Binaries</title> <para>A DECB binary is compatible with the LOADM command in Disk Extended Color Basic on the CoCo. They are also compatible with CLOADM from Extended Color Basic. These binaries include the load address of the binary as well as encoding an execution address. These binaries may contain multiple loadable sections, each of which has its own load address.</para> <para> Each binary starts with a preamble. Each preamble is five bytes long. The first byte is zero. The next two bytes specify the number of bytes to load and the last two bytes specify the address to load the bytes at. Then, a string of bytes follows. After this string of bytes, there may be another preamble or a postamble. A postamble is also five bytes in length. The first byte of the postamble is $FF, the next two are zero, and the last two are the execution address for the binary. </para> <para> Both LWASM and LWLINK can output this format. </para> </section> <section> <title>Object Files</title> <para>LWASM supports generating a proprietary object file format which is described in <xref linkend="objchap">. LWLINK is then used to link these object files into a final binary in any of LWLINK's supported binary formats.</para> <para>Object files are very flexible in that they allow references that are not known at assembly time to be resolved at link time. However, because the addresses of such references are not known, there is no way for the assembler has to use sixteen bit addressing modes for these references. The linker will always use sixteen bits when resolving a reference which means any instruction that requires an eight bit operand cannot use external references. </para> <para>Object files also support the concept of sections which are not valid for other output types. This allows related code from each object file linked to be collapsed together in the final binary.</para> </section> </chapter> <chapter id="objchap"> <title>Object Files</title> <para></para> </chapter> </book>